Factorio city block guide 2021 A set of drawings of large and small blocks optimized for mini and macro production based on rails. 3 which increases the system output 3. Most of the time I’m going to city blocks only if I can’t keep production chains clean by any other way. [4 August 2019 using Factorio 0. Rail Oct 20, 2024 · I've been sharing my collection of Factorio blueprints (named Siggy Prints) I have developed over the years in YouTube videos and Reddit posts. The first one uses 2 way tracks adjacent to one another with the cells offset. When you are done you can pick absolute snap to grid with appropriate offsets (depending on how much you want the blueprints to overlap) I also have 4x4 chunk city blocks in my PY playthrough (without alien life and with waterfill) and I'm a bit further in at 145 h. 0 Blueprints | Factorio Space Age - Prima Games Mar 5, 2021 · I'm working on blueprints for a highly planned base and extensively using the snap-to-grid feature to take the guesswork out of aligning things. Depends on modpack and your wish to use it. Instruction: Place 4 crossways at corners. 35 kSPM built in a hexagonal grid. 5 favorites Blocks 028: Sulfur, Sulfuric Acid, Batteries. Smelting 30/sec. 9% by expanding the coverage footprint to the maximum allowable in a City Block (one blank tile clearance to the Sacred Path's Hazard Concrete trim). In my experience, Factorio city-block bases are usually built around odd number of chunks. A beautiful megabase producing 1. If you can't fit everything into one block then unload in another An extra blueprint with the station with enough overlap with the block blueprint that it can be easily and confidently placed makes it pretty straightforward to customize blocks according to how many stations are needed. Most people were asking specifically for the rails, but this blueprint has the whole thing including the walls and solar panels. I want to try to make a city block factory. Copy to Clipboard Show Blueprint Show Json. Plop that into a calculator and see required throughputs. Train lengths. City Blocks 2. MojoD1 Nov. 664 solar panels. 5 favorites Blocks 029: Flying Robot Frames and Bot Production. Relative snapping is useful for many things, maybe even more than non-snapping, which makes me thing that maybe relative snapping should be the default for all blueprints (including copy & paste)? I used LTN to make a pretty simple city block base. the trains all get schedules that have them go to the nearest FUELING Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS. Then I tried with bigger city blocks and that had some new constraints. Every junction is a T junction. Whole thing ran on 2-2 trains, although I'd forgotten the super small stack size for Ore in Vanilla which meant a loooot of trips to outposts for the trains. This one is f Beaconed & moduled build for refined and refined hazard concrete. 96x96 is a better size as it allows for interlocking bot network. red/green power poles with dedicated electric power poles. But the blocks need to be pretty big, since a lot of py buildings are very large. Either way. [Video Tutorial] There is also limited support for the 0. Or at very least allow yourself to have multi-block segments. So share/tell me about your favorite city block blueprint books. I layed out all the city blocks, my bots built them dutifully and secured all friggin borders. Current play through is a semi city block with a main bus. 21 favorites Blocks Book (updated 14. Rail blueprints are right-hand drive and for 1-8-1 trains, using vanilla train limits. Share your designs. This particular blueprint was inspired by Nilaus' Base-In-A-Book blueprint, which Erinch saw a need for optimization. any belts or blue belts only sub-variants Yeah, i figured. That said, come monday the rails are going to change. Based on Nilaus's City Block design he is using in his Megabase in a Book series. This is simply because i overdid it with the enemies to the point their movement got blocked, i doubt such a thing would happen outside the editor. I don't yet have a proper city blocks base, so I'm sure I have made mistakes, but here's my thoughts. Oct 19, 2024 · The signalling looks good. Distance 6 chunks. 2x5 nuclear reactors with just slightly over the exact ratio of heat exchangers and turbines - each group is 9 HEs and 16 turbines for a total of 144:256, which is just over the cheat sheet's ideal 144:248 (aka 9:15. Note that there is no mall, and this requires the LTN mod to work properly, and all trains are RHD, 2 engines with 4 cargo cars. to me, "city block base" means I use blocks and only build where I need to (there's lot of open space between my city blocks). WRT integrating city blocks, the simplest method is to just tear down your spaghetti and have your robots rebuild everything Properly(tm) in city blocks, or possibly to just build a Proper(tm) city block base elsewhere, since you have Oct 23, 2024 · City Block Base Factorio Prints user Erinch posted the City Block Base blueprint months ago. I've seen city blocks with no trains, and entirely with trains. but I cant figure out how to copy the paths when making a blueprint I only get the power poles. 14 blueprint mods Blueprint String, Foreman, and Killkrog's Blueprint Manager My city block blueprint includes concrete tiles covering the entire 5x5 block, 3 product-delivery (LTN) train stations along left side and 2 product-pickup (mostly LTN) train stations on the right side, dedicated 5-track stackers for the stations along bottom and top of the block, a RADAR centered along top and bottom to ensure visibility, and Aug 1, 2024 · The map where this blueprint book was developed. The rail bundle I pulled directly from factorio school, and I'd like to give credit to the original creator, but cant find their info (feel free to link it in this thread!) For the full description, please take a look at the Factorio Prints link. All blueprints are snapped to abslolute grid and powergrid is equipped with global red and green circuit network. I am playing more like a style where I can expand my smelting line easily if I need more. For some perspective, I've made city blocks bases which produce 1kSPM in the base game, Krastorio 2, and Industrial Revolution 3. 7k SPM, expensive recipes). decide on some basics. In particular, the size of the arc when you have a rail turning will change. lights attached to power circuit network read from color-components; use this to totally control the mood lighting of the factory. 0. Untitled. 1 station on each side). Then all you need is a blueprint for your city blocks. I loaded up Nilaus' City Block Guide videos and started following along, figuring that the basic concepts would work out, only to discover that the connection distance for large power poles is different in K2. I prefer a less restrictive set up. The beautiful lights next to the rails are inspired by Zisteau's Recursion Recursion series' Rainbow Roads. . 18) and now with the final release I wanted to go for a Megabase (~ 1-5k) playthrough. I hope this helps you to decide on your city block design. Then a second that adds to that train tracks. The blocks help me compartmentalise sections of the factory so I don’t get overwhelmed by the sheer scale of things. Feb 12, 2025 · This is easier solved by reducing the expected throughput inside a block, (less stations) or larger blocks, or having "empty" blocks surrounding those that receive lots of trains. Don't put all the smelters and circuits next to each other. Blueprints can be exported from the game using the in-game blueprint manager. Jul 30, 2021 · Press ctrl+F4 and enable grid lines, and make sure that everything fits into the 128x128 area. chernobyl. Horvenbeestinger: Beautiful Light . Design incudes documentation of thermal balance, combinators and build expense. Edit: by combining efforts with u/Thebesj I have produced v. I'm running through your base on a fresh map, starting directly with your Jumpstart and upwards and I'm feeling a particular absence: Bot bits (the bots and roboports) and train bits (trains, wagons, signals, and rails) are not included, and it hurts. (one corner does touch the next) I’m at max evolution and I’m surviving with lasers only. But simple logistics. You could check why, or how it works, possibly find an improvement. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co Factorio - Master Class Blueprints - Nilaus. 1 st 2018. I chose that for a several reasons: Artillery installs will auto fire up to ~8 chunks. Also from a aesthetic preference I see more beauty in the organisation and order than the chaos. Feb 20, 2021 · Successful city block designs require planning. Only thing moving via train is raw resources. I have a vision for a city block base for early/mid game. As I am planning to try and design my own, i have been particularly wondering what other people use in terms or train size (aiming to work for both <ccc and <cccccccc< both signal and station wise), city block size, type of intersection, type of station and etc City block (constructed from rail segments in Chunk aligned rail system) Optional roboport coverage; Stations can be used within city block or on 3-chunk straight piece; four different stations, can be used in any combination based on individual space needs Didn´t play for some time (0. Optional: If you want create subblocks, then use blueprints “SubBlock”. That way, when I order a new block to be built, the robots can take the supplies from nearby blocks and build the new block with no involvement on my part. I tried city blocks for 300-400 hours. View Copy. If you're using trains to move everything then you don't need isolated bot networks and would need a global bot network for new construction (and probably train fueling. Aug 25, 2023 · sarge945 wrote: Sun Aug 27, 2023 4:38 am This post is probably going to make everyone hate me, but Factorio in general seems to be stuck in this weird contradictory middle-point between automation/puzzle game and tower defence game. MojoD 3200/Min City Block is The BEST!Short Factorio Tutorials First Edition: https://youtube. Failing that, once you have bots is an extremely good time to start (re-)arranging things into city blocks. In my bp you don't need to look for any adjacent block. My new 4-Lane City-Block Design with full Roboport coverage, hope you like it :) It's designed to use LogisticTrainNetwork for easy Block to Block Navigation and Resource distribution. Compatible rail-blocks and perimeter defense included. Mar 22, 2021 · gGeorg wrote: Sat Mar 27, 2021 11:47 am Idea of mine-cell wall is fresh, however, the Price of 80 con-bots is gianormous. in my rocket city block I have the aux line set to bring in logistics robots, so if I notice that I can't feed the rockets fast enough, I just set the constant higher and walk away, the aux line delivers more robots. For me it has worked well for everything except red circuits so far, I had to use a tripple city block for 2/s. This is puzzling to me since 96x96 would make it exactly 3 chunks by 3 chunks and still leave a 2-block border outside of the power-pole square. This is my channel dedicated to Gaming with Let's Plays, Tutorials and live streams I play games that fulfill the I build 100x100 "city blocks" in sets of 25 (5x5). The rail system is formed by putting in either a straight track, turn, or 3 way junction that take 1 city block each (a 2x2 of roboports max logistic range). Dec 5, 2024 · Im wanting to start a new factory, before making it to aquilo. To me, city blocks are all about compartmentalizing sub-factories so that the rail network is the only way anything moves between blocks. If there's something special about your version, I'd love to hear about that too. The base is powered by some massive solar fields and a single 10-reactor nuclear plant. I am a main bus enjoyer, and I think I have about figured out all there is to know about the main bus Very nice, freaking city blocks man! I was literally incapable of getting to Rocket tech because I kept utilizing my space in a way that made expansion really difficult. 67. Inside the city block there are standard train stations requesting rocket fuel and cargo rocket parts, and then also whatever materials the rocket needs to send. 2-4 would have been overkill for everything but Ore, though, so in the end it worked out fine. I can also easily expand my module production, my mall and so on. (Easy to blueprint another block but traffic suffers with every expansion) Jul 13, 2018 · - The city block - Station (1 IN in the left, 1 OUT in the right) - Station (several station with train buffer) - Maybe some "block content" like smelters, Here are my brainstorm/plans for the "city block" print - 4 lane trains (2+2, right hand drive) - include power (Big power pole) - include green/red signal Empty space in a city block isn't a sin but fill it with solar if you like. Over the years, I've upgraded from sphagetti to main bus to main bus+sphagetti. 2 ways. These are 2 different approaches that you can choose from. So I could install one Artillery Battery near the corner of each City Block and have the whole of the block defended against Biter expansions. I have a buffer chest in my city block blueprint with all the resources for a block to be built. at the moment I have: 1,232 active trains ~ 10k logistic drones for local transportation each new block significantly reduces the performance of the game. 55 KB 1. Also made a BP with two stacked stations - sometimes 4 stations in a block aren't quite enough. Up to 2-9-2 Train size. Each city block doesn’t have rails at the edge, but a concrete path. 12. I spent almost 2 hours trying to find a good layout that would be repeatable, but I kept drawing a blank. This became the first city block, supplying coal to the rest of the blocks. all grids have red/green wires. As far as city blocks - there is huge variety of styles and sizes and no "one right choice". I am at 400 hours and just started space at hour 250, then I spend 150 hours turning my base from spaghetti to train powered city block. In this new map, which we call Endurance I’m fairly newish to trains. City Blocks. Nothing stops you from doing both together, but they're not useful to combine and arguably it's not even a city grid anymore, so no one is going to make a video about how to arrange a main bus in a grid, because it's just not a useful way to organize a main bus. Since this was also our first/second Factorio world, the start was very inefficient and we learned a lot of things along the way. 15]. com/playlist?list=PLdmTzXEEUupR1LB3uqQSScW4OKFksluyVShort Factorio Tutorials S Jan 5, 2025 · City blocks can be made to work but by their nature they are restrictive. This way you don't need to bring fuel to the distant mines, only to the smelters. Nearly all the city blocks are belt-based and use no modules. My name is Nilaus and I am a full time Content Creator on YouTube and Twitch. Decide how many locomotives, and how many wagons you want. Heres my first stab at a blueprint book for 3x3 city block structures. It would be the smallest block possible for the turning radius + engine + 1 carriage (I. true. Posted by Nilaus 2 months ago. Osira. QCed and set to snap to grid within chunk boundaries. Am using 1-4 trains double loops and chain signals. After lots of struggling, we recently finished our first SE world after 624 in-game hours. It works Apr 26, 2021 · Factorio. All Discussions Each factory type free-standing (often centered in city blocks) and inputting/outputting to stations. But for larger city block based factories, what I usually see is train-based material transport. If you zoom in, you will see the 1-rail connections of the ore mines. Place a rail blueprint that you'll use often then place your city block power grid prints, it'll be universally aligned from there on assuming you extend the grid without breaking it. Best Factorio 2. The neat lines make my brain go brrr. It works like this: 1. The bot network isn’t perfect, but it should tile well if you pay attention to the rotation. Original design of the city block by Nilaus, modified by Mantere. then near that give a block a bunch of stations stacked together and named FUELING. City Block 2. from there you just place the grid and factory parts. Of which I'm using 4GW currently. It's a way of laying out the ground. So city blocks? On my current megabase I don’t use city blocks or hexagon. City Block 100x100. Extra Info Trains only refuel when unloading. You have to consider how you will gather resources and how you will move products. This is mostly my first time playing factorio, and went straight on to K2+SE. 2021) Find blueprints for the video game Factorio. All of the prints shown fit cleanly into the outline grid. 200 hours seems very low for a complete run. first make sure you have a good place to make fuel at. Last mega base I did, I based it on a 15 chuck x 15 chunk "City Block". (only tore down the rails up once!) I have basic circuits controlling the rail stations: turn on the output station when there is enough; turn off the input station when the buffer chests are full. Each sub-factory then fits in one block. Main bus and city grid are kinda orthogonal solutions to the same problem. Now I wanted to place my actual first city block containing rails and it turns out, they are off to the already laid down city blocks by 1 tile. For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond. Do you run into an issue when copying/turning on snap to grid, that the 'grid' is always ~1/2 way into the first block you create when dropping the blueprint? This is my second pass at city block style, and I think I enjoy the organization. Cityblock based RHD train network blueprints. Oct 9, 2020 · JasonCurnow wrote: Tue Feb 23, 2021 11:12 pm I just happened to run across this - Thanks for sharing, I like how you have structured your "city blocks". Seeing the scope of what you've done and how much of it is done with yellow belts is impressive! Xarovin Apr. I've come up with 2 templates for this. Valkhiya: Beehive. My mall usually ends up looking like a normal mall with some slight differences. Jun 17, 2021 · Ok I don't know why but I can't figure out how to make blueprint of my city block design. The throughput wont be as good as a “proper” crossing. For this example I'm using Nilaus-style 100x100 tile city blocks but this should work for whatever grid you like. This should leave plenty of room in the 3 input, 1 output case. So now I am building my own blueprints and moved away from city blocks. Also in the blueprint are power poles and roboports with logistic networks covering the rails. TV - Confluence City blocks is probably the simplest design there is. Righ Hand Drive. I don't think deadlocks are a main problem in this design specifically - I don't see how they'd happen outside of extremely unlikely circumstances. 6 th 2018. First decide what your train configuration is. It's just trains that make it complex as they don't quite fit the simplicity and compact sizes. Geostyx Oct. I have like 30 lasers in a rectangle, plus 2 radar and two power distributors, and then surround that with three tiles of wall. Feb 12, 2025 · City blocks are ""best avoided"" because they complicate a lot the pathfinding for trains, which very often end up the limiting factor on (mega) base designed around them, the trains are the first thing that will slow down the game in those and unfortunatly when this happens the ""solution"" is to redesign simpler train network. Note that that included a special unloading for the 11 1-3 trains that takes up half a city block. I do cheat a bit and use water-fill to pump water at the city block, since shipping around water or planning around nearby lakes would be a huge overhead. With grid on, I am using 4 full grid blocks, so I think 400x400 for me. This is a nice solution for a space constrained build like city blocks. My first city-block design used 3x3 chunks (each block was 96 tiles wide and 96 tiles high) but I found that to be too small for some of the more advanced sub-factories needed in the mid to late game. This is my railway network city block base. 1. 1878 solar : accum Vs 1. I design a subfactory that is as tight as I can make it but the criteria is units of end product produced per minute so size of the sub factory varies by product type and I just connect the various subfoactories with rails. “Lines”, “Short/Long stations”, “Depot”. I think a city block build is great if you are going for the achievement of not using logistics network. But with drones or mods like Transport Drones (or even with vanilla belts), you can have very good looking and super simple city block setups. May Any blueprint you use for rails that use a city grid will be off by one because rails don't snap by 1. I generally have a number of different types of city blocks Find blueprints for the video game Factorio. 4k spm, city-block megabase. I made one a while ago for a 3chunk x 3chunk city block size, but it was designed for LTN and 2-4 trains. If my triangles couldn't be big enough, I'd do a similar thing. additional lights connect to rail signals on the block, highlighting passing trains Grid-locked 100x100 city blocks. Feels like Legos lol. on the other hand, it also depends on what you mean by city block base. Spread out your high traffic city blocks. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co Any suggested rail blueprint packs for a 100x100 city block layout that include all the signaled rail configurations? Or anyone have a station blueprint that pairs with the grid aligned city block rails? I built a 30x30 grid of blocks and filled in rails before this issue became obvious when I tried to spit 10 trains into the system lol. I read a F4 some time ago and diagonal rails should be worse for UPS than the others. 1905 ideal. The string is super long so I put it on pastebin factorio prints. 559 accumulators. If I planned to go to city blocks at the beginning of the playthrough - I’d go there right away. The limitation to one landing zone completely screwes over any concept of autonomous production. Once you get your city blocks going, you can start dismantling the base. Beautiful belts in a city-block pattern. Solar Block If you're using city blocks then you're (almost certainly) using trains. The blocks are then grouped in a rectangular shape extending down and to the right of this coal mine. I currently have a main bus system with all science automated and launched 1 rocket. I located a coal deposit in the top right of my map. 34 81,119. This is a site to share blueprints for the game Factorio. Basically it uses 100x50 tillable cells and 1-2 trains. Combinators use description feature. How many engines, how many wagons. My biggest question is regarding train logistics. My other planet factories are pretty bad and i would have to go to each of them and fix them up and do more work there, and its pretty tedious and i guess im kinda just burning out of it. Search the tags for mining, smelting, and advanced production blueprints. 34 21,418. i think there's a use for this kind of setup. Then I'll make the city blocks quite wide, perhaps 3:1 or 4:1 rectangles. The train congestion will slow you down more than the extra distance if trains can maintain top speed. Recently, the user updated the blueprint, possibly to help new players build a starter base in Factorio 2. Blocks should be small enough that you can reasonably fill them up. Very nice guide. New player here and I see posts about city blocks and I have no idea what people are talking about. Mar 18, 2021 · for each recipe, I create a separate block of factories that produce it, and a separate block with the storage of this resource. I've been playing Factorio since 0. I've beaten seablock a few times, and I had never thought about transporting bricks and converting onsite, which considering charcoal throughput becomes a bottleneck, is a very nice concept. With city blocks you kinda need a goal for SPM Aug 1, 2021 · Hi Everyone, What are your opinions on logistic networks? I am building (or at least trying) a city block type based factory and I am wondering if it's better to have the roboports stay within their own city block or if they should overlap ever-so-slightly so that they cover the entire base and help each other out? If you say the latter, the overlap should be on the red or green areas? The most important part of city block design is how the trains fit into it, then how the roboports fit in, electricity and radar coverage are easier to accommodate for. Loading/Unloading Stations with vanilla and LTN variants 4/8 belts. Factorio Prints. I have yet to try city blocks. I have only played vanilla and have about 80 hours played, launched my first rocket atb50 hours, I'll try and post some pictures of the save when I get home, since some people are surprised a new player launched a rocket so early City-Block constructor: Chunk aligned. 11 st 2018. Jul 31, 2021 · I am trying to create my own city block, but ran into an issue. It's almost certainly easier to make a I've seen city blocks be used as the foundation for main bus bases. 2/4 Lanes tracks setup. Book Contents. Jan 16, 2021 · I've also attached the rail blueprint I typically use. Mega Base. So, for example, for IR2 I went to city blocks right after researching Iron Age. You can go city block instead of a single main highway, though that is more important when building large since having two dimensions to work with gives more options. Curious what others are doing. This runs on LHD. Book of roboport-heavy 100x100 city blocks. Like two trains going through intersection from opposite directions both get rerouted to left turns at exact same time, or approach it for left turn at exact same moment. 17]. I had secured myself a good area of real-estate to transition from belt mid-term based to city block base. I've had pretty good luck with it, and it comes with all the manufacturing blocks included as well. 0 - Factorio Space Age Master Class by Nilaus. Feb 16, 2021 · The Blueprint Book suits for early game by cheap start, also suits late game, as it fits into Megabase city block design (More on Nilaus's Youtube ). I´ve seen the city blocks from Nilaus, but I´m wondering if those would work for a megabase especially I would like to go for 2-8 trains and not 1-4. The blueprint is not upgrade-in-place compatible with existing City Blocks. This makes it less modular. Version 2 of 196x196 city blocks WIP. Solar Block Has anyone tried to make a city block about the size of a trains turning radius - whatever that is? The block might be about 12 tiles, 90 degree turn then another 12 tiles then turn etc. My personal route to city-block megabase was as follows: Decide on desired size of the base (2. With waiting stations at pickup and drop off. looking for blueprints or suggestions for rail city blocks as I am trying to start a playthrough using modular rail city blocks. Chunk-aligned blueprints are the truth. The wide block makes sense, considering how much room is lost to support the 4 trains. Trying to learn what I need to transition my base into a city block base. Unfortunately I couldn't make it fit exactly inside one city block so it does stick out a bit at the top, any suggestions on how to fix this would be greatly appreciated. You have to look for adjacent block with 1 free i/o. Block size: 6x6 chunks. Factorio One Per Minute. Find blueprints for the video game Factorio. 4 i/o would have given small area but suppose if it needs 5 i/o then you take 1 from another block. Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS. Therefore, no one intersection ever gets that much traffic in a city blocks base. Also depending on your design you have to consider your electrical grid and roboport coverage. You'll find that 1:1 trains are quite sufficient. FactorioMMO Apr. I'd up a few pics but imgur is taking a crap. Don’t even bother with dragons teeth at this point. City block design is all about the intricate block design rather than the factory as a whole. I like doing a main thoroughfare that the primary smelting and assembly nodes hang off of. Something that drives me absolutely bananas about some bases is when folks run belts or pipes across city block boundaries. 07 KB 1. But remembering the "problem" with city blocks, the "empty block" solution is not best for performance and large scale. Things I want to accomplish when I redo my city blocks or start a new game: go 10x10 or bigger, go 4 rails (2 in each direction), put an inner rail in each city block for onloading and offloading trains to keep the main rails even more free of stopped trains, and if possible I would like to keep a roundabout at the intersection, even if it A 100x100 City Block design by Nilaus. City Blocks completely changed how I play the game! Main Bus is way cleaner, and spreading everything into it's own space is fantastic. I've recently played two different games that have city block designs, and I'll share what I've learned. Based on what I generally see from people seeking advice on it I'd throw following tips: You probably want your blocks much larger than you think. 100x100 is a good size for trains 1-4 with waiting zones for each train. I took the city block layout Nilaus uses (I just looked up his youtube video, I think it's called 'organizing your base with city blocks'. based on a 3x3 chunk layout. This is my channel dedicated to Gaming with Let's Plays, Tutorials and live streams I play games that fulfill the Nov 25, 2020 · Absolute snapping seems to be applicable to modular rail networks / city block megabase construction and not much else. Premu. ) I guess I'm asking what's the use case for having city blocks with local bot networks? Nov 11, 2016 · Now I have played 2 campaigns with my new City Block structure and I absolutely love it, so I wanted to share it here The idea is simple: A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. City Blocks means standardizing a rectangular (usually square) block size, with power poles, walking path between, and sometimes rails either between the blocks or taking up an entire block. Все решения модульные, будет о 256 votes, 32 comments. ) He uses a 100x100 setup with four roboports and measuring sticks from big electric poles. 2021 @ 12:09am #12. for stations I use long trains (3-8) so the stations take 1 city block for a stacker and 1 city block for a train Apr 19, 2018 · Re: LilyRose's City Block base Post by AK90 » Fri May 18, 2018 11:09 pm I loaded this map on my PC at it hated me for it xD Cant get it above 18UPS, and thats on an Intel i7 CPU with 16GB of RAM. Open to any improvement suggestions :) Blueprint: yes, 2-4 trains for the main line, 1-2 train for aux. the list of stations in the search is spinning with a delay. Inputs: 180 Stone Bricks/s Oct 21, 2024 · The update itself is awesome, but I beg you to allow multiple landing pads per Planet. I could once again try smaller trains, specifically 1-2. I'd love to hear any feedback. You don't have to make them all the same, but you need to factor max I made this nuclear setup for a 100x100 city block, keeping the roboports and big power poles in their proper spots. Jun 29, 2015 · [31 October 2017 using Factorio 0. 6 th 2021. I've experimented and this seems to perfect for what I want to do. It's just to get rail coverage everywhere to connect the mines. Aug 11, 2024 · 96x96 blueprint with a 64x64 city block interior, ripe for the decorating. Готовые чертежи для строительства 2-х полосной ЖД системы, с ситиблоками и без. lots of cheating, including water pumps anywhere) (Reading bottom left as x,y 1,1 sorry software developers!) Block 4,3 is my nuclear power block, outputting 13GW. If you stamp it down on an existing City Block with Roboports, you must either hold shift to place over existing items, or manually remove the existing Large Power Poles which serve the Roboports. I planned my base so I don’t have too many rail section crossing each other. to others, "city block base" may mean that all city blocks are built adjacent to each other, with no wasted space. Apr 26, 2021 · Xrefs: Reddit This is the start of a series of posts on our (philae, winston) play through Factorio with the Space Exploration mod. Works out well for my megabase-in-the-works. 1. Variative sub-blocks. simplify the 4 way block to a 3-way block and make a new print simplify the 3 way block to a turn block and make a new print place the 4 way block again, simplify to a straight path and make a new print create a print of just tiles and another of just poles Right now in my K2SE save I am using LTN in a city block to serve as a spaceport, since all a cargo rocket silo is relatively small, and you need a ton of varried types of them. Apr 2, 2024 · FactorioBin is a site for quickly and easily sharing Factorio blueprints. Steam Power 54 MW. I want to rebuild entirely somewhere else in my world to city block as that seems very interesting and expandable for the future. Grid-locked 100x100 city blocks. No monsters, lots of mods (including most of the Bob's mods), and sandbox/casual mode (i. 31. You want the smallest possible USABLE block because you can always make 1x2 or 2x2 super blocks by removing connections of what would have been multiple blocks. Apr 6, 2024 · One of the many benefits of city blocks is that train traffic is evenly spread out throughout your base. I don't really do city blocks, i find it inefficient to scale up. Solar Block 100x100. On the other hand if you are just looking to build your first city block style base with presumably first time ever tackling of many-to-many trains maybe stick to simpler stuff first ;) 1 favorites Mini City Block v1 0 favorites Aquillo-1 - solar normal quality spaceship to aquillo 0 favorites (Proof of Concept) Oribital interplanetary Auto-Mall As a consequence of this you cannot use logistics bots to run small factories as well, people commonly use bots for kovarex (though there are plenty of good non bot solutions) for instance but you cannot do that in a city block base. Place any parts. e. Rail Segments 100x100. A city block from Nilaus’s welcome to factorio series filled with solar panel and accumulators. Main Bus Setup. I started with power poles then I drew a path on outside of the power poles. Any bigger and you’ll probably struggle to effectively use the city blocks. Some other city block designs use a safe zone on the outer edges of the blocks but i wanted trains since they are very effective at moving things, even more so when using LTN. i usually start my blocks around an oil node so i can start with the fuel source. So keep that in mind. I like it because I have a walking path, my intersections all laid out. I am currently working on my first city-block based map; separate outposts for every item, and trains running from "Coal Pick Up" to "Coal Drop Off". with the outside being all 2x2 trains and solar (only using robots for construction, all production is train/belt based) that allows the middle 9 blocks (300x300) to be completely empty and allows me to utilize the area for either a few small projects or 1 big one. Track 1 is the outer track and track 2 is the inner track. The size of the 128x128 can encourage some over or under filling when you’re less experienced (if you’re not used to building city blocks I would also assume you’re not used to building on a 128 I just spent a couple of weeks playing around in sandbox + editor mode designing my city blocks. So tracks and power poles will always line up. It can cause congestion really fast when expanding. 5). The belts for the main bus are confined to a few city blocks, and the factories are built on city blocks neighboring the main bus. 04. How can I make them overlap while being chunk aligned? I know I can make it relative, however, that becomes too hard for me to even try to line things up (I am visually impaired). The super-grid size is arbitrary and has nothing to do with any city block concept. If you feel comfortable enough with trains and circuits to tackle dynamic limits, it's a nice and rewarding thing to do. I started making a city block for an empty block, with the 4 roboports to have a huge network (am currently at 40k construction bots), and 4 electric poles large. A comprehensive guide to building a base in Factorio, including tips and strategies for efficient gameplay. Posted by u/SilmeT - 2 votes and 3 comments Book: City Block: City Block : City Block Refined: City Block Solar: City Block Solar Refined: Solar: Depo [virtual-signal=signal-1][virtual-signal=signal-0] train 2 wagon Feb 20, 2023 · I noticed that most of the standard blueprints and youtube videos involving a Grid or City Block make them 100x100. Posted by anonymous 13 months ago. ckhj gtwf ybl gjex wae yika crfc qpjlen ckwci cht pjr qio izzti egvblp brlt